In the one-shot/mini-adventure “Shadow of the Sun” by Justice Ramin Arman, factions clash and rebel in a divine-ruled city.
About the Game – Shadow of the Sun
- Adventure Level: 11th
- Civilization: Akharin Sangar
- Inspired by: Persian/Iranian Folklore, Iranian saga The Book of Kings, themes on rebellion and celestial order.
This is a paid mini campaign adventure (a stand-alone game) so there’s no Session 0 or game prep session, but we will cover safety tools.
“Shadow of the Sun” is for characters at Level 11.
Hosted on Roll20. Audio on Discord.
Experienced or new players welcome.
About the Campaign – Journeys through the Radiant Citadel
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
ADDITIONAL RADIANT CITADEL ADVENTURES IN THIS SERIES:
Click the links below to read more about each adventure.
- Salted Legacy (level 1) by Surena Marie
- Written In Blood (level 3) by Erin Roberts
- The Fiend of Hollow Mine (level 4) by Mario Ortegón
- Wages of Vice (level 5) by TK Johnson
- Sins of Our Elders (level 6) by Stephanie Yoon
- Gold for Fools and Princes (level 7) by Dominique Dickey
- Trail of Destruction (level 8) by Alastor Guzman
- In the Mists of Manivarsha (level 9) by Basheer Ghouse
- Between Tangled Roots (level 10) by Pam Punzalan
- The Nightsea’s Succor (level 12) by D. Fox Harrell
- Buried Dynasty (level 13) by Felice Tzehuei Kuan
- Orchids of the Invisible Mountain (level 14) by Terry Hope Romero
Have you played this adventure? Leave a review below!
Want to play this Dungeons & Dragons adventure? See the campaign links below or Message us with your interest. Share it with your friends by selecting the social sharing buttons below.
Completed Campaign(s)
- Dawnbringers
- Worldly Wayfarers
This adventure uses the Dungeons & Dragons 5th edition ruleset. New players, or experienced players coming back to D&D, can download a free copy of the Basic Rules to get started, or purchase the 5th edition Dungeons & Dragons Player’s Handbook.
This article is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
I will be honest- this campaign is different than ANY other campaign I have played. There are real choices that are very interesting and reflect a moral conundrum that still exists today. Our party had quite the time trying to solve this one. It was very challenging and inspired some discussion outside of the game as well. All in all, a great campaign!
A ton of fun and different from your typical “this is the way to go”. Had us really picking our brains on what we as the player thought was right and our character as well. Really open to being replayed with different characters.
Enjoy challenging moral choices on the nature of government and the rights of its citizens? You’ll like this one. There’s a pretty sizable dilemma at the heart of this one, a choice once made can have significant, branching outcomes. Don’t want to share any spoilerific details, so I’ll just say that if you enjoy the moral choice I mentioned above, you’ll enjoy this one.