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Nightsea’s Succor

In the one-shot/mini-adventure “Nightsea’s Succor” by D. Fox Harrell, a quest for lore reveals a hidden nation under the sea.

About the Game – Nightsea’s Succor

  • Adventure Level: 12th
  • Civilization: Djaynai
  • Inspired by: West African, Sudano-Sahelian, Moorish and Gnawa culture, Hoodoo and Gullah-Geeche belief.

This is a paid mini campaign adventure (a stand-alone game) so there’s no Session 0 or game prep session, but we will cover safety tools. This adventure is for characters at Level 12.
Hosted on Roll20. Audio on Discord.
Experienced or new players welcome.

About the Campaign – Journeys through the Radiant Citadel

Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.

ADDITIONAL RADIANT CITADEL ADVENTURES IN THIS SERIES:
Click the links below to read more about each adventure.

Have you played this adventure? Leave a review below!

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Completed Campaign(s)

  • Dawnbringers
  • Worldly Wayfarers

This adventure uses the Dungeons & Dragons 5th edition ruleset.  New players, or experienced players coming back to D&D, can download a free copy of the Basic Rules to get started, or purchase the 5th edition Dungeons & Dragons Player’s Handbook.

This article is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

This Post Has 3 Comments

  1. Rachael

    Really complex and beautiful story about many groups of people trying to regain lost knowledge and culture. Allison always does a great job of letting her players work through the complexities and challenges that come along with tough, moral, decision-making.

  2. Kris

    As always, Allison manages to take great care in setting the worlds and PC’s without influencing our group decisions. this game included some challenging moral dilemmas and a bit detective work to figure out who to support. Not everything in the surface is as it seems….

  3. Colin

    This was a fun story. The moral quandries and competing groups made for some good debates between characters and as with other adventures in this series it was great delving into a new culture.

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