In the one-shot/mini-adventure The Fiend of Hollow Mine by Mario Ortegón, the cure for a spreading curse leads to unfold a mystery in an abandoned mine.
About the Game – The Fiend of Hollow Mine
- Adventure Level: 4th
- Civilization: San Citlán
- Inspired by the celebrations of Northern Revolutionary Era Mexico and Folklore
About the Campaign – Journeys through the Radiant Citadel
Journeys through the Radiant Citadel is a collection of thirteen short, stand-alone D&D adventures featuring challenges for character levels 1–14. Each adventure has ties to the Radiant Citadel, a magical city with connections to lands rich with excitement and danger, and each can be run by itself or as part of an ongoing campaign. Explore this rich and varied collection of adventures in magical lands.
ADDITIONAL RADIANT CITADEL ADVENTURES IN THIS SERIES:
Click the links below to read more about each adventure.
- Salted Legacy (level 1) by Surena Marie
- Written In Blood (level 3) by Erin Roberts
- Wages of Vice (level 5) by TK Johnson
- Sins of Our Elders (level 6) by Stephanie Yoon
- Gold for Fools and Princes (level 7) by Dominique Dickey
- Trail of Destruction (level 8) by Alastor Guzman
- In the Mists of Manivarsha (level 9) by Basheer Ghouse
- Between Tangled Roots (level 10) by Pam Punzalan
- Shadow of the Sun (level 11) by Justice Ramin Arman
- The Nightsea’s Succor (level 12) by D. Fox Harrell
- Buried Dynasty (level 13) by Felice Tzehuei Kuan
- Orchids of the Invisible Mountain (level 14) by Terry Hope Romero
Have you played The Fiend of Hollow Mine adventure? Leave a review below!
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Completed Campaign(s)
- Dawnbringers– The Fiend of Hollow Mine
- Worldly Wayfarers
This adventure uses the Dungeons & Dragons 5th edition ruleset. New players, or experienced players coming back to D&D, can download a free copy of the Basic Rules to get started, or purchase the 5th edition Dungeons & Dragons Player’s Handbook.
This article is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This is a very creepy adventure that goes against conventional tropes of the Western genre’s town-in-need story. Lots of dangerous stuff to unpack and solve here. surprisingly complex. So complex in fact that I think my group ignored some of the most compelling narrative threads. It was a good time regardless. Allison, as ever, runs an entertaining game.
This game is a lot of fun. I loved the atmosphere, the monsters and the twists and turns of the plot. I’d highly recommend it!
This was a captivating, chilling adventure. It blends an exploration of a dark, deathly mine with the enchanting atmosphere of Día de Muertos night time celebrations. Allison created a fun, creepy, and engaging game with an equal mix of character development and roleplay with excitement of chases and combat.