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Divine Contention

The ghosts of the Swords of Leilon have returned to bring warning so you might protect their beloved town and prevent two great evils, both competing for the same prize, from wiping it from the Sword Coast once more. You must enter the Ethereal Plane, prevent the followers of Talos and Myrkul from gaining possession of an artifact of great evil, and put down the forces of not one, but two vile deities.

This adventure advances characters from Level 11-13.

Divine Contention is the third in a trilogy of adventures called Beyond Icespire Peak, which follows on the Dragon of Icespire Peak.

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Current Campaign(s)

Completed Campaign(s)

  • Luck of Leilon

This adventure uses the Dungeons & Dragons 5th edition ruleset.  New players, or experienced players coming back to D&D, can download a free copy of the Basic Rules to get started, or purchase the 5th edition Dungeons & Dragons Player’s Handbook.

This article is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

This Post Has One Comment

  1. Cherlyn

    I thoroughly enjoyed all parts of this campaign – from the start to the very end. It was a rich adventure and each part flowed well into the next. AjaxDM did a great job with the materials and bringing our own stories to life.

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